Sonic 4 isn't really much of an update, more like a fan reconstruction of the first 2 (with elements of 3). I don't like the 'new' sonic design very much, and I'm not too keen that 3D models replace classic 2D sprites. How good would this have looked if it was all HD 2D graphics, like the Scott Pilgrim game? Very good actually and I don't want to listen to your protest words.
So you run around 4 very nostalgic zones which are pretty much every stage from the first 2 Sonic Mega Drive games pulped into total familiarity. The similarities make up for everything in the game, which of course include the boss battles that are pretty much copy-pasted from previous titles. Although it gives me a mildly fuzzy memory massage, if I wanted to fight these bosses I'd play the respected games they feature in! And that way I'd get the complete experience of nostalgic energy.
My favourite sonic games were always 2, 3, and Knuckles, and are still among my most cherished gaming memories. It's nice to see them somewhat updated, although with inferior character sprites, music, stage design and content, it feels more like a step back from the main canon series. The foreseeable gradual increase of content across new episodic releases is a great marketing scheme, but not very fair on my wallet. I'll still buy them all..... videogames...my one weakness...
TAS stands for either Tool Assisted Superplay, or Speedrun. A TAS is different from a regular speedrun as it's main purpose is to push a game to it's limit, exploiting the system on a level which is not normally humanly possible - but made so via use of an emulator, save states, and frame rate slow downs. Usually a TAS manifests in the form of completing a game extremely quick - some graphical or frame rate glitches can be exploited so as to make a 15-20 hour long game (like Mario 64) completable in minutes. I like them because they are fun to watch - and it's interesting to see what can be done to make the game shorter. Running through walls, getting damaged to move faster, anything is done to shave off a few seconds.
Also, you really have to admire the people who chose to spend their time making a TAS - an extremely repetitive job, that requires an utterly complete knowledge of the subject material (the game) not only on a control level, but a programming level too. They are therefore much more time consuming and difficult to construct than it is to simply play a normal speedrun, by a vast margine.
There are hundreds of them, all available on Youtube or Speed demos archive. I'm such a nerd, they really keep me engrossed. My favourites are usually the sonic ones. Some of them are played so well that it gives character to the sprites - a silent era movie style of character, in the way Sonic and Tails SHOULD have been portrayed in the cartoon series (and later 3D-era games). OK, I'm going to have to explain how they do this, so, new paragraph time.
Basically at the end of each stage it takes about 10 seconds for your score to be tallied. There is no exploit to make this go faster - so rather than just have the characters stand around and do nothing at this point (because they are still controllable) with the TAS both Sonic and Tails are given life. They jump around in synchronization, have play fights, every ounce of character possible is sucked out of those few animated sprites and put on screen. If there is one TAS I recommend any fan of Sonic or videogames to watch, it's this one:
It's really great how far they can push those sprites to act, I guess i'm probably looking into it way too deeply (geeking) Anyway, here is a list of other good ones:
This game relates to Toy Story for me. When I saw the first TS film, it blew my damn 7 year old mind, immediately after we left the cinema I asked my parents when we could see it again. Turns out that I next saw it on video at home. :( But also :), as I had the chance to buy the game version for the Mega Drive! Well, either that or an obscure title that caught my eye, featuring a cute yellow star with cool Sonic shoes. Remember, this is when movie to videogame crossovers were actually good, especially disney games, so this was a tough decision. Buy the game I of the movie I had enjoyed so much, or impulse buy a relatively obscure title based on looks alone? So I got Ristar instead, which I deeply regretted at first, but eventually, I grew to really, really like it. The punishing mistress that it was! I even made a Ristar T-Shirt for a primary school project. I was proud of it, and other people seemed to admire it too.
So in the game, you play as Ristar, a cute character awoken from his celestial slumber by the cries of a planet in dire need. Planet? I meant to say.... Galaxy! So you travel from world to world (stage to stage) each themed appropriately, as per the rules of gamedom - Ice, water, forest, lava and so on. What makes this game stand out is how Ristar attacks - he stretches his arms, grabs then headbutts enemies. He even makes use of this technique to climb walls, and swing on branches. In fact he pretty much solves everything with his trusty headbutt.
Another stand out feature is the excellent music. Now, I can only think of a few Mega Drive games which had good music - Sonic 1, 2, 3 and Knuckles, Ristar, Dynamite Headdy...then my mind goes blank. That's ok, good music is what the SNES is for. But this is among some of the best music on any system! Especially that lava world stage 1 music, so damn awesome. And when you complete a world, you're treated to a cool transition scene, complete with a kick ass space travel tune.
One thing I remember clearly, is that this game is hard. Especially that damn music level. It's boss is a bird whose singing is so bad, it hurts, which certainly didn't help my temperament. Just thinking about it...rargah! Broken screen mega drive controller thrust. Actually, I didn't break any controllers in frustration until Mario Kart Double Dash. Mostly because controllers in the 16 bit days were so freaking robust!